Wednesday, February 01, 2006

WIP - Space Marine rank and file

Here are some close ups showing three of my slowly developing Space Marine force. So far they have had their initial drybrushing of Tin Bitz all over, Dark Flesh on the armour and Bolt Gun Metal on the weapons and other large metalic areas. The Marines armed with bolt gun and plasma gun have had a coat of Snake Bite Leather followed by a mix of SBL and Bleached Bone applied to various areas of armour as a secondary colour. This will eventually be highlighted up to the same colour as similar areas on the biker I've already completed.

So far I have two 6-Marine units in the works. Each is lead by a veteran sergent. One unit is mounted in a Razorback transport and is armed with five bolters and a plasma gun. The other unit is on foot and fields three bolters, a melta gun, and a heavy bolter. The sergent of this second unit is armed with a bolter/melta combi weapon.





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Tuesday, January 31, 2006

The next project - Imperial Guard Patrol

I found a copy of Codex Imperial Guard going cheap last week, combined with the left over bits I shall have after finishing my human auxilieries, it's tipped the balance and helped me make a decision on my next project - An Imperial Guard Patrol Force for use with the 40k in 40 minutes game in the back of the new edition rule book.

That means I have 400 points to spend and a few different force composition rules to observe. Going for a 40k in 40 minutes patrol means I can build a playable force without having to buy or paint too many models. Not wanting to make things too easy for myself I'm planning to include quite a few conversions of one degree or another as well as making use of some of the interesting bits of Guard kit that Forge World produce at the moment.

An initial line-up for the patrol is as follows

Armoured Fist Squad
  • 9 Guardsmen
  • Veteran Sergent with shotgun
  • Grenade Launcher
  • Chimera Transport with turret multi-laser and heavy flamer, Rough Terrain mods and Searchlight
Rough Rider Squadron
  • 9 Guardsmen
  • Veteran Sergent
  • Melta Gun
  • Grenade Launcher
Sentinal Squadron 1
  • Armageddon pattern Sentinal (Las Cannon)
  • Armoured Crew Compartment
Sentinal Squadron 2
  • Cadian pattern Sentinal (Auto Cannon)
  • Cammo Nets
The Rough Rider Squadron is going to take the most work. To begin with, I intend to mount my riders on Cold One lizards from the Fantasy Battle range. I also don't like the mongol-style riders so I'm going to have to work something out there. I want a lot of shotguns in the squad as well as the assault weapons, none of which are available for Rough Riders in the standard figure range. There is going to be plenty of heavy-duty conversion work in this unit alone.

On top of that I still have all things Tau to finish, not to mention the arrival of all the new stuff in a couple of months, and a fledgling Marine force which deserves at least some attention before I begin an entirly new army.

Thursday night fun and games

I had the rare opportunity of actually playing a game of 40k last thursday. An after work visit to see my good friend Bench at the wargames club he helps to run turned into back to his house for curry, beer and a pitched battle which lasted till well past 3 am.

1000 points of Imperial Armour is quite an imposing sight when its eyeing you up from the other side of a 4 x 4 (ish) area of the lounge carpet. Three Leman Russ tanks, a Hellhound with its devilish Inferno Cannon, and a pair of Sentinals faced off against my 1000 point Tau force. I was fielding a single Hammerhead, a Devilfish carrying 10 Firewarriors and two drones, a trio of Stealth Suits with drones, an 8 strong Drone squad and a unit of twelve Human auxilieries.

It became apparent quickly that my only really usefull weapons were going to be my Hammerhead's Rail gun and the Seeker missiles mounted on the two vehicles. Things took a turn for the worst in the early stages when the Devilfish was immobilised causing it to crash and loose the three Seekers it was carrying. The Firewarriors inside all managed to survive the crash but spent the rest of the game taking cover behind the wreckage in order to avoid the menaces of one of the Lemans as it attempted to get round my right flank.

The details are hazy, but suffice to say I won by the skin of my teeth. My single Hammerhead spent several turns tearing around the battle field at full speed with Battle Cannon rounds bouncing of the front armour all the way. Thankfully the crew recovered from this pounding in enough time to take out one of the Lemans and the Hellound before they could break through on my left. The Stealth team and the Human auxilieries also performed magnificently, their unit leaders guiding Seeker missiles onto their targets and imobilising one of the sentinals and the Leman Russ that was advancing on my right flank.

The day was finally carried by my Stealth team with a desperate dash down the right flank, under the nose of the imobilised but still firing Leman Russ. Managing to get round behind it with only the loss of a shield drone they fired everything they had into its rear quarters at point blank range. Adding to the tension was the fact that the single penetrating shot that killed the tank and won me the game didn't come from the three burst cannons carried by the XV15 suits, but from the remaining gun drone attached to the team leader.

Here are a couple of shots of the Team Leader for my Firewarrior unit. He is pretty much complete, although I may well return to him at some stage and bring out a bit more detail on him.

On a final note, a big thank you to all at Karg's Wargames Club for making me feel welcome and saying nice things about my painting abilities. With a little luck I shall make it next month as well.
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